Part 127: Episode CXXII: The Trouble With Twins
Episode CXXII: The Trouble with Twins.jpg)
Wise men choose death before war, wiser men choose not to be born. Angelus had the right idea way back in the beginning of Drakengard 1. The only winning move for a Yoko Taro character is never to have been created in the first place. With said, lets go check on a couple of characters who chose to come back for a second round after having their lives ruined and being brutally killed the first go...
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Music: Peaceful Sleep
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Devola and Popola have the final handful of sidequests available in Route C. This is one of the few questlines that exist for both A2 and 9S. Although, theres a lot less reason for A2 to engage with them. So thats why were opting to do this with 9S. The quests are identical, theres just slightly different dialogue depending on who undertakes it (just rephrase everything in a pissier tone and youve got A2s version.) Anyway, lets see what the twins need our help with...
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So begins the Devolas Request sidequest. Aaaaaaand... were done with it. Weve got like over a dozen of all those items sitting in our inventory already from just regularly killing common machines. Theyre not exactly the rarest drops. So lets just turn this junk in straight away.
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We do indeed get quite a bit of a reward. The Fresh Water and Mushrooms are both harvest point RNG dependent drops for upgrading Pods and cannot be bought anywhere. So thats nice. Just need double that to upgrade Pod C to its second level...
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In any case, that conclude Devolas Request. And as you can see if you look behind the quest completion overlay, another quest immediately pops up with the twins in its place. Well, were already here, so...
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Now we have Popolas Errand to contend with and the acquisition of five Desert Roses. We actually already have two in our inventory Id been saving for this quest. One was a random rare drop out in the desert somewhere. The other is from way back when 2B got a flower picture to send to Operator 6O. RIP.
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Now, five Desert Roses will spawn in the designated area over by the marked position on the map but, well... its best to have a couple spares. Youll see when we get there.
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Music: Memories of Dust (Quiet)
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The marked area on the map is easy to forget about. Its the narrow canyon route 2B and 9S used to escape from Adam and Eves birth and that whole mess of collapsing ruins.
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So if youll remember, this canyon is home to a quicksand river that leads into a bottomless canyon. Of the five Desert Roses that spawn here, only three of them are static drops.
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Two of em are dropped from destroying machines in the area. One of those machines is one of those jerk ass flying electric worm deals. Its VERY easy to accidentally destroy that and have its Desert Rose drop bounce down into the abyss, never to be seen again. If that happens and you dont have spares in your inventory... guess its time to reload your game or else its up to farming a 10% appearance rate harvest point in the ass end of the Desert Zone if you want to clear this quest.
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The game doesnt make it clear in any way you done goofed and lost one of these Desert Rose spawns if it falls into the abyss. So that could go real rotten! Hence why Id been holding onto a couple spares this whole time, despite the fact their item description is the same as all other completely useless vendor trash that suggests you sell it for G. Literally no other vendor trash with the Sells for a large amount of G! message at the end has this kinda wait, actually...
Cavia would be proud.
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Anyway, jobs done. Lets head back to the Resistance Camp and turn in our findings. Any further located Desert Roses are official vendor trash after this point.
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Music: Peaceful Sleep (Vocal)
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For our efforts, we receive another sizable bounty of rare/expensive upgrade materials. However, the quest doesnt actually complete just yet. As soon as 9S is out of earshot from the twins, he has some questions about their errands...
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Alright, then. Lets go hit up the Resistance leader to figure out why the twins are getting all the camps garbage assignments.
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And with that non-answer, Popolas Errand is completed. Were not done here yet. There is one final quest left to be given by the twins. No sense in stopping now.
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However! If youre gonna be a completionist and do all the sidequests... Specifically, that machine intel completion quest pain in the ass the previous update... I might suggest going to a vendor and dumping all but four units of the Tree Sap upgrade material. More can be bought from the machine vendor in the Amusement Park. Hes still active despite the cyber-zombie apocalypse over there. So its not a big deal if we need more. Youll see why in a bit.
Lets go speak with the Twins again...
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So begins The Twins Request. Now, we had more than enough Tree Sap to immediately complete this quest. Wed just have to leave the area and return to turn it in. But, wed miss a whole thing if we did that. As soon as 9S walks away from the twins...
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Huh... Whod a thunk the Forest Zone would be full of Tree Sap drops. Crazy... Lets head right on over there!
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Music: Rays of Light
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So... something seems off in this region already... Unless theres a third murder hobo android that has a vendetta against animals weve yet to see, it seems theres a rude machine in the area. And it seems to be hanging out over by the nearby pond. Lets mosey on over and see who is messing with nature.
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Doing this quest the proper way and not immediately turning it in with stored supplies results in a guaranteed spawn of a unique machine and an extra percentage of that increasingly scarce Unit Data... as soon as we scrap it, at least. Meet the Monster Type Machine. It seems one of the Reverse Joint Biped machines finally looked up what a dinosaur looks like and modified itself appropriately. But this isnt just any dinosaur. Its Mecha Godzilla!
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This machine actually has unique attacks. At close range, Truckasaurus here can breathe fire. But thats just a warm up to its unique primary attack...
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Just a straight up Godzilla laser breath, complete with glowing dorsal fin energy charge up and anime explosion following the laser. I still need to watch Shin Godzilla sometime...
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Covering the Monster Types rampage is a whole mess of electric worm jerks descending from the waterfall above. Unfortunately, theres no monster dueling going on here. 9S needs to sort out all of these machines if he wants that tree sap.
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If youve ever wondered how many Hackerman sessions it would take for 9S to own Mecha Godzilla, the answer is three. Monster Type just happens to be carrying some Tree Sap. So we can scoop that up and complete our collection promptly. Otherwise, theres four other guaranteed drops around this pond and waterfall.
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Back to the Resistance Camp we go one last time. If youre wondering, it is possible to encounter the Monster Type Machine outside of this quest. There is a roughly 5% chance of it spawning in this same area during Route C. So have fun reloading this save point for like an hour if you happened to skip ahead in this quest and really want that 100% completion of sidequests... even though the Trophy/Achievement only requires 85% total to unlock and nobody but you will know or care.
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Music: Peaceful Sleep
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We return to the Twins, this time with Devola holding an entire glass pitcher in her hand with some obvious implications what she was drinking out of it... So, Popola... We got your sap...
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Music: ENDS
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In addition to some more rare upgrade materials, we get a sample of Popolas Booze which is a 50% buff to physical attacks for 30 seconds in addition to a full heal. At the cost of... well...
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Video: Drunk 9S
Getting 9S shitfaced. I dunno, humans... Maybe if you didnt give your robotic caretakers the ability to get drunk on liquor and high on narcotics, youd still be around... Or at least made it a couple more apocalypses before being wiped out...
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Popola will provide us with another helping of her booze if we ever come back after downing a bottle. Devola will also randomly be drunk if we pass by camp too. So thats fun. Our generosity helping a couple of down on their luck androids has caused one of them to fall off the wagon and sink back into alcoholism. Drakenier!
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Despite that, weve now done 97% of sidequests in NieR: Automata. Thats all in Route C were capable of doing right now. Theres one other sidequest weve yet to touch. But that is for the post-game as it involves Level 99 Super Bosses and getting all of our weapons to max upgrade. We'll cross that bridge in the future. Tune in next time as we take a final couple detours before being mainlining of the rest of the main plot missions as NieR: Automatas conclusion looms in the distance.
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Video: Episode 122 Highlight Reel
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Devola and Popola Concept Art Establishing Devolas sports bra was very important to the creation of final design.